// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "../zen.h" namespace zen { class InfoCommand : public ZenCmdBase { public: InfoCommand(); ~InfoCommand(); virtual int Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override; virtual cxxopts::Options& Options() override { return m_Options; } // virtual ZenCmdCategory& CommandCategory() const override { return g_UtilitiesCategory; } private: cxxopts::Options m_Options{"info", "Show high level zen store information"}; std::string m_HostName; }; } // namespace zen