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path: root/src/zen/cmds/ui_cmd.cpp
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* Tui picker fixes (#1027)Stefan Boberg2026-05-041-21/+2
| | | | | | | | | | - **Viewport scrolling.** Cap rendered rows to the visible terminal height and track a scroll offset that follows the selection, so long lists no longer overflow the screen and corrupt the cursor-up redraw. Hint shows `[i/N]` when the list exceeds the viewport. - **Single-write frame rendering.** Each frame is built into one `ExtendableStringBuilder` and emitted via `TuiWrite`. On Windows, `TuiWrite` routes through `WriteConsoleW` when stdout is a console, so a frame is one syscall instead of one per `printf` — eliminates the visible per-character repaint. - **All `consoletui` helpers go through `TuiWrite`.** `TuiCursorHome`, `TuiSetScrollRegion`, `TuiResetScrollRegion`, `TuiMoveCursor`, `TuiSaveCursor`, `TuiRestoreCursor`, `TuiEraseLine`, `TuiShowCursor`, and the alternate-screen enter/exit pair now bypass the CRT on Windows consoles, matching the picker. `TuiFlush` remains an unconditional `fflush(stdout)` so callers that mixed `printf` output earlier in a sequence still drain correctly. - **Width detection fix.** `TuiConsoleColumns` now reports the visible window width rather than the screen-buffer width, so labels sized to it don't wrap on legacy cmd.exe configs where the buffer is wider than the window. - **PgUp / PgDn.** Jump by one viewport, clamped to the list ends. `VK_PRIOR` / `VK_NEXT` on Windows; `ESC[5~` / `ESC[6~` on POSIX. - **Terminal resize handling.** Enable `ENABLE_WINDOW_INPUT` on stdin (Windows) and install a `SIGWINCH` handler without `SA_RESTART` (POSIX) so the blocking key read returns a new `ConsoleKey::Resize`. The picker recomputes viewport/label budgets, clears the visible screen, and redraws as a fresh first frame; pre-picker output stays in scrollback. - **Centralized label truncation.** The picker truncates item labels to fit the current terminal width (cols minus the 3-column indicator), walking back to a UTF-8 codepoint boundary so multi-byte sequences are never split. The hand-rolled width-aware truncation in `history_cmd::BuildLabel` and `ui_cmd` is removed; callers hand the picker the full label and let it clip.
* Zen CLI common server interface (#920)Stefan Boberg2026-04-201-6/+4
| | | | | | | | | | | | | | | | | | Introduces a common `ZenServiceClient` RAII wrapper for zen CLI commands that interact with a zenserver instance. CLI operations (admin, builds, cache, exec, hub, info, projectstore, trace, ui, version, vfs, workspaces) automatically register sessions so they become visible in the server's session list, and forward log output to the server's session log endpoint. All session HTTP I/O (announce, remove, log batches) runs on a single background worker thread, so CLI startup and shutdown never block on server availability. ### Key changes - **`ZenServiceClient`** — new RAII class that wraps host resolution, HTTP client creation, and session lifecycle (register on connect, remove on exit). Replaces ad-hoc boilerplate across all command files that talk to a server, including the new `trace` subcommands (`start`, `stop`, `status`). - **Async session I/O** — `SessionsServiceClient` now owns a single worker thread and command queue. `Announce()`, `Remove()`, and `UpdateMetadata()` enqueue commands and return immediately. The worker creates one `HttpClient` with a 5-second total timeout, bounding any individual request. Eliminates main-thread stalls when the server is unreachable. - **Session log forwarding** — `SessionLogSink` is a thin enqueuer that posts log messages to the same worker queue (no separate thread or HTTP client). Log levels are serialized as integers; the server-side ingest handles both string and integer formats for backwards compatibility, with bounds checking on integer values. - **Build & projectstore session registration** — Long-running `builds` and projectstore cache (oplog-download) connections register sessions too, making them visible alongside regular CLI command sessions. ### Cleanup - Extract `SetupCacheSession` helper on `StorageInstance` to reduce duplication. - Remove unused `HttpClient` reference in ui command.
* zen trace analysis support (#945)Stefan Boberg2026-04-201-36/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Integrates the **tourist** trace analysis library and builds a full `zen trace` command suite for working with Unreal Engine `.utrace` files. ### Trace analysis library (`thirdparty/tourist/`) - Adds the tourist library as a third-party dependency with three modules: **foundation** (platform primitives, memory, scheduling), **trace** (UE Trace protocol decoding), and **analysis** (event dispatching and analyzer framework). - Cross-platform support for Windows, Linux, and macOS. ### `zen trace` CLI commands (`src/zen/cmds/`, `src/zen/trace/`) - **`zen trace analyze`** — Summarize a `.utrace` file: session metadata, thread inventory, command line + build configuration, CPU profiling scopes, timing, event rates, log messages, and (with symbols) memory allocation metrics including live-allocs dumps, callstack-keyed aggregation, and allocation churn. Optional HTML output for memory reports. - **`zen trace inspect`** — Dump the event schema (declared types, fields, sizes) from a trace file. - **`zen trace trim`** — Extract a time-window from a trace into a new `.utrace` file. - **`zen trace serve`** — Launch a local HTTP server hosting an interactive trace viewer; opens in the default browser. ### Symbolication (`src/zen/trace/symbol_resolver.*`, `thirdparty/raw_pdb/`) - Pluggable resolver with multiple backends: `pdb` (in-tree raw_pdb), `dbghelp` (Windows), `llvm-symbolizer` (all platforms), `atos` (macOS). An `auto` backend picks the best available tool per platform. - Microsoft Symbol Server support: downloads PDBs on demand using a redirect-aware HTTP client. - Local PDB cache keyed by image GUID preserves symbols across binary recompilation. - Callstack trimming heuristic strips UE internal noise from reports. - Binary analysis cache (`.ucache_z`) avoids re-resolving the same trace. ### Interactive trace viewer (`src/zen/frontend/html/`, `src/zen/trace/trace_viewer_service.*`) - Timeline: scope-level detail, horizontal zoom/pan, vertical scrolling, viewport-driven loading with pre-computed LOD for responsive navigation of large traces. - Thread grouping (collapsible sidebar sections) synthesized from name suffixes, natural sort order, visual distinction between lane threads and OS threads. - Bookmark and region annotations; region categories with per-category toggles; bookmark marker toggle in the toolbar. - Filterable Logs tab showing captured `UE_LOG` output. - Stats tab with per-scope aggregate statistics. - Memory tab with interactive allocation analysis and an allocation size histogram. - CsvProfiler event parsing and chart UI. ### Other in-branch supporting changes - **Cross-platform browser launcher** (`browser_launcher.{h,cpp}`) used by `trace serve`. - **`ReciprocalU64`** fast 64-bit integer division (zencore/intmath) for trace analyzers. - **`parallelsort`** cross-platform parallel sort helper (zenutil). - Frontend zip build rule so the viewer's HTML assets are bundled into `zen.exe`. - `/Zo` flag for better optimized debug info on Windows release builds. - `trace-tests.cpp` in the `zen-test` harness (harness itself landed on main via #985).
* fix utf characters in source code (#953)Dan Engelbrecht2026-04-131-1/+1
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* Unix Domain Socket auto discovery (#833)Stefan Boberg2026-03-131-1/+6
| | | | | | | | This PR adds end-to-end Unix domain socket (UDS) support, allowing zen CLI to discover and connect to UDS-only servers automatically. - **`unix://` URI scheme in zen CLI**: The `-u` / `--hosturl` option now accepts `unix:///path/to/socket` to connect to a zenserver via a Unix domain socket instead of TCP. - **Per-instance shared memory for extended server info**: Each zenserver instance now publishes a small shared memory section (keyed by SessionId) containing per-instance data that doesn't fit in the fixed-size ZenServerEntry -- starting with the UDS socket path. This is a 4KB pagefile-backed section on Windows (`Global\ZenInstance_{sessionid}`) and a POSIX shared memory object on Linux/Mac (`/UnrealEngineZen_{sessionid}`). - **Client-side auto-discovery of UDS servers**: `zen info`, `zen status`, etc. now automatically discover and prefer UDS connections when a server publishes a socket path. Servers running with `--no-network` (UDS-only) are no longer invisible to the CLI. - **`kNoNetwork` flag in ZenServerEntry**: Servers started with `--no-network` advertise this in their shared state entry. Clients skip TCP fallback for these servers, and display commands (`ps`, `status`, `top`) show `-` instead of a port number to indicate TCP is not available.
* Add `zen ui` command (#779)Stefan Boberg2026-02-241-0/+236
Allows user to automate launching of zenserver dashboard, including when multiple instances are running. If multiple instances are running you can open all dashboards with `--all`, and also using the in-terminal chooser which also allows you to open a specific instance. Also includes a fix to `zen exec` when using offset/stride/limit