| Commit message (Collapse) | Author | Age | Files | Lines |
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### Compute Batch Submission
- Consolidate duplicated action submission logic in `httpcomputeservice` into a single `HandleSubmitAction` supporting both single-action and batch (actions array) payloads
- Group actions by queue in `RemoteHttpRunner` and submit as batches with configurable chunk size, falling back to individual submission on failure
- Extract shared helpers: `MakeErrorResult`, `ValidateQueueForEnqueue`, `ActivateActionInQueue`, `RemoveActionFromActiveMaps`
### Retracted Action State
- Add `Retracted` state to `RunnerAction` for retry-free rescheduling — an explicit request to pull an action back and reschedule it on a different runner without incrementing `RetryCount`
- Implement idempotent `RetractAction()` on `RunnerAction` and `ComputeServiceSession`
- Add `POST jobs/{lsn}/retract` and `queues/{queueref}/jobs/{lsn}/retract` HTTP endpoints
- Add state machine documentation and per-state comments to `RunnerAction`
### Compute Race Fixes
- Fix race in `HandleActionUpdates` where actions enqueued between session abandon and scheduler tick were never abandoned, causing `GetActionResult` to return 202 indefinitely
- Fix queue `ActiveCount` race where `NotifyQueueActionComplete` was called after releasing `m_ResultsLock`, allowing callers to observe stale counters immediately after `GetActionResult` returned OK
### Logging Optimization and ANSI improvements
- Improve `AnsiColorStdoutSink` write efficiency — single write call, dirty-flag flush, `RwLock` instead of `std::mutex`
- Move ANSI color emission from sink into formatters via `Formatter::SetColorEnabled()`; remove `ColorRangeStart`/`End` from `LogMessage`
- Extract color helpers (`AnsiColorForLevel`, `StripAnsiSgrSequences`) into `helpers.h`
- Strip upstream ANSI SGR escapes in non-color output mode. This enables colour in log messages without polluting log files with ANSI control sequences
- Move `RotatingFileSink`, `JsonFormatter`, and `FullFormatter` from header-only to pimpl with `.cpp` files
### CLI / Exec Refactoring
- Extract `ExecSessionRunner` class from ~920-line `ExecUsingSession` into focused methods and a `ExecSessionConfig` struct
- Replace monolithic `ExecCommand` with subcommand-based architecture (`http`, `inproc`, `beacon`, `dump`, `buildlog`)
- Allow parent options to appear after subcommand name by parsing subcommand args permissively and forwarding unmatched tokens to the parent parser
### Testing Improvements
- Fix `--test-suite` filter being ignored due to accumulation with default wildcard filter
- Add test suite banners to test listener output
- Made `function.session.abandon_pending` test more robust
### Startup / Reliability Fixes
- Fix silent exit when a second zenserver instance detects a port conflict — use `ZEN_CONSOLE_*` for log calls that precede `InitializeLogging()`
- Fix two potential SIGSEGV paths during early startup: guard `sentry_options_new()` returning nullptr, and throw on `ZenServerState::Register()` returning nullptr instead of dereferencing
- Fail on unrecognized zenserver `--mode` instead of silently defaulting to store
### Other
- Show host details (hostname, platform, CPU count, memory) when discovering new compute workers
- Move frontend `html.zip` from source tree into build directory
- Add format specifications for Compact Binary and Compressed Buffer wire formats
- Add `WriteCompactBinaryObject` to zencore
- Extended `ConsoleTui` with additional functionality
- Add `--vscode` option to `xmake sln` for clangd / `compile_commands.json` support
- Disable compute/horde/nomad in release builds (not yet production-ready)
- Disable unintended `ASIO_HAS_IO_URING` enablement
- Fix crashpad patch missing leading whitespace
- Clean up code triggering gcc false positives
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This PR adds end-to-end Unix domain socket (UDS) support, allowing zen CLI to discover and connect to UDS-only servers automatically.
- **`unix://` URI scheme in zen CLI**: The `-u` / `--hosturl` option now accepts `unix:///path/to/socket` to connect to a zenserver via a Unix domain socket instead of TCP.
- **Per-instance shared memory for extended server info**: Each zenserver instance now publishes a small shared memory section (keyed by SessionId) containing per-instance data that doesn't fit in the fixed-size ZenServerEntry -- starting with the UDS socket path. This is a 4KB pagefile-backed section on Windows (`Global\ZenInstance_{sessionid}`) and a POSIX shared memory object on Linux/Mac (`/UnrealEngineZen_{sessionid}`).
- **Client-side auto-discovery of UDS servers**: `zen info`, `zen status`, etc. now automatically discover and prefer UDS connections when a server publishes a socket path. Servers running with `--no-network` (UDS-only) are no longer invisible to the CLI.
- **`kNoNetwork` flag in ZenServerEntry**: Servers started with `--no-network` advertise this in their shared state entry. Clients skip TCP fallback for these servers, and display commands (`ps`, `status`, `top`) show `-` instead of a port number to indicate TCP is not available.
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- Added local process runners for Linux/Wine, Mac with some sandboxing support
- Horde & Nomad provisioning for development and testing
- Client session queues with lifecycle management (active/draining/cancelled), automatic retry with configurable limits, and manual reschedule API
- Improved web UI for orchestrator, compute, and hub dashboards with WebSocket push updates
- Some security hardening
- Improved scalability and `zen exec` command
Still experimental - compute support is disabled by default
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Allows user to automate launching of zenserver dashboard, including when multiple instances are running. If multiple instances are running you can open all dashboards with `--all`, and also using the in-terminal chooser which also allows you to open a specific instance.
Also includes a fix to `zen exec` when using offset/stride/limit
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this change adds the `zencompute` component, which can be used to distribute work dispatched from UE using the DDB (Derived Data Build) APIs via zenserver
this change also adds a distinct zenserver compute mode (`zenserver compute`) which is intended to be used for leaf compute nodes
to exercise the compute functionality without directly involving UE, a `zen exec` subcommand is also added, which can be used to feed replays through the system
all new functionality is considered *experimental* and disabled by default at this time, behind the `zencompute` option in xmake config
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