# Microsoft Developer Studio Project File - Name="offset" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=offset - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "shave.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "shave.mak" CFG="offset - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "offset - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "offset - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "offset - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\offset__" # PROP BASE Intermediate_Dir ".\offset__" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MD /Gi /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /o".\shave.bsc" # SUBTRACT BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 C:\newcvs\3_0maint\shave\shave\c4d\pc\wrap.lib ws2_32.lib rpcrt4.lib ..\..\lib\gethostidMTDLL.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /subsystem:windows /pdb:none /machine:I386 /nodefaultlib:"libc.lib" /out:"c:\c4d\newsdk\shaveC4D.exe" # SUBTRACT LINK32 /map /debug !ELSEIF "$(CFG)" == "offset - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /w /W0 /Gm /GX /ZI /Od /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /Fr /YX /FD /c # SUBTRACT CPP /WX # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # SUBTRACT BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 c:\newcvs\3_0maint\shave\shave\libexe\c4d\Xshave.lib advapi32.lib glu32.lib odbc32.lib odbccp32.lib comdlg32.lib user32.lib gdi32.lib opengl32.lib glu32.lib /subsystem:windows /map /debug /machine:I386 /out:".\shave.exe" # SUBTRACT LINK32 /nologo !ENDIF # Begin Target # Name "offset - Win32 Release" # Name "offset - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" # Begin Source File SOURCE=.\shaveC4DPC.c # End Source File # Begin Source File SOURCE=.\c4d\xshave.h # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\data.h # End Source File # Begin Source File SOURCE=.\joemath.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\Slii.h # End Source File # Begin Source File SOURCE=.\tcolors.h # End Source File # Begin Source File SOURCE=.\tdynamics.h # End Source File # Begin Source File SOURCE=.\tgrowth.h # End Source File # Begin Source File SOURCE=.\trender.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\icon.rc # End Source File # Begin Source File SOURCE=.\icon1.ico # End Source File # End Group # Begin Source File SOURCE=.\dodyn.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\fileio.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\gl_joe.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\gui.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\Lwgetobj.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\mathstuff.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\mod_mush.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\Oglapi.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\Popup.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\render.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\savebuff.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\targa.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\test.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\toolbox.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\tshave.h # End Source File # Begin Source File SOURCE=.\valuators.cpp # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\vector_stuff.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\zor.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # End Target # End Project