# -*- coding: utf-8 -*- """ :author: Jeremy Ernst :description: This module contains the class for defining and creating the finger component. The finger, by default, creates 4 joints. """ import artv2.components.base_components.base_component as base class Finger(base.ART_Component): """ This class creates and defines the finger component, which by default, will create 4 joints. """ nice_name = "Finger" category = "Limbs" base_name = "finger" has_sides = True can_overwrite_names = True joint_mover_file = "resources\\rigging_guides\\finger.ma" mirror_table = {"translateX": -1, "translateY": -1, "translateZ": -1, "rotateX": 1, "rotateY": 1, "rotateZ": 1} # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # def _add_metadata(self, network_node, prefix, suffix): super(Finger, self)._add_metadata(network_node, prefix, suffix)